Angry Birds vs. Angry Birds - Page 2
Sound Effects/Music- Angry Birds PlayStation Network (Hatok)
Again the sound is essentially the same quality as is found on the iPhone, featuring simplistic, often quite short, riffs. There is no inherent fault in the sound; the voices of the birds help the game's overall feel, while ensuring each bird can be distinctly heard when fired (or as they wait to be weaponized). The only other sound to be found in the game are the crash sounds, which effectively punctuate the smashes as the bird collide with structures. Special note, I feel, deserves to go to that infuriating tink sound that can be heard when a bird hits a structure at the wrong angle, and accomplishes nothing at all.
Gameplay-Angry Birds App Store (Ernesto Guillermo)
Angry Birds is one of the most addicting, rewarding, and self-satisfying apps available. With hundreds of levels, loads of secrets, and tonnes of Game Center achievements, there is always stuff to do. Not to mention the fact that the game is constantly updated with more and more levels, and well as new Angry Birds.
Gameplay-Angry Birds PlayStation Network (Hatok)
This aspect really takes a hit. The iPhone original featured smooth touchscreen controls that fairly accurately recreated the use of a slingshot. This gave the game a very intuitive feel that let a person play the game on a basic instinct of how real life works. This is all but lost in the PSP port, which relies entirely on the handheld's much hated analog nub. First and foremost, the slingshot can only be pulled back at a set distance, you can't pull all the way back, or only pull a little back, you only get the middle option. You don't have as many options for the angle you can fire your brave little birds either. The angle moves in chunks as you rotate the nub, meaning you probably won't end up firing at quite the right angle most of the time. This may not seem like a big deal, but it can be disastrous when aiming for a 3-star rank, or a similar difficult achievement.
Worse than anything mentioned thus far however, are the misfires. When firing an Angry Bird, you pull back the analog nub and release, to fire at full distance, you have to briefly hold down in a certain direction and release. Moving even slightly can reset this charge, causing you to fly essentially half the distance you would normally. But even worse than that are misfires that occur when the analog nub springs back into place too fast after you release. Watch in dismay as your bird falls off the slingshot, gaining no momentum whatsoever.Continued on the next page