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CEO: 'A Vampyre Story' Will Be Ready When It's Done [A Vampyre Story]
http://kotaku.com/ 5029503/ ceo-a-vampyre-story-will-be-ready-when-its-done"We kind [of] like the Blizzard business plan in that we don’t release a game till it has reached a certain high level of quality," Bill Tiller, CEO of Autumn Moon Entertainment, told Kezins, "because we want to have the reputation of putting out a few games, but of high quality." Know what I like about that strategy? You're already assured of achieving half of its objectives.
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LucasArts says old adventure games "impossible" on DS, SCUMM says "lolwut?"
http://gadgets.boingboing.net/ 2008/ 06/ 03/ lucasarts-says-old-a.htmlAccording to associate producer Jeffrey Gullett, porting any of LucasArts' old genre-defining adventure games to the Nintendo DS is impossible. "The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures," claims Gullett.
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LucasArts on DS: Something Were Looking At
http://gameratty.com/ article/ 9cd678b7103cafd113b8addb5acdd511LucasArts are hard at work with new titles like Fracture and The Force Unleashed, but diehard fans are still yearning for the Californian publisher to release their back catalog on new devices. Everything from Monkey Island to Sam and Max was built on SCUMM, a modular engine that has been released, by fans, for every platform under the sun.
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SCUMM in JavaScript
http://www.cuppadev.co.uk/ 2008/ 05/ 28/ scumm-in-javascript/Soon after bumping into haXe and Doomed Online, they got me thinking. "Would it be possible to run SCUMM games in flash?". The answer to that of course is yes, as was demonstrated by my SCUMM Interpreter written in haXe. Though as with anything, you really need to spend the time to implement everything, and justify it somewhat.
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SCUMM in JavaScript
http://www.cuppadev.co.uk/ oldbrew/ scumm-in-javascript/Soon after bumping into haXe and Doomed Online, they got me thinking. “Would it be possible to run SCUMM games in flash?”. The answer to that of course is yes, as was demonstrated by my SCUMM Interpreter written in haXe. Though as with anything, you really need to spend the time to implement everything, and justify it somewhat.
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Full Throttle on iPhone
http://blog.jwhdavison.com/ 2008/ 05/ full-throttle-on-iphone.htmlThis is probably old, old news that I missed ages ago, but I just saw this video of Scumm running on the iPhone, and seeing Full Throttle up and running like has me all happy and nostalgic. Wonder if they'll do "official" versions, too? Doubt it.
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On the Subject of Awesome: ScummVM Released for Wii
http://www.gamecyte.com/ 2008/ 04/ 30/ on-the-subject-of-awesome-scummvm-release…It’s certainly no secret that I have a soft spot in my heart (or the gaping maw of death where my heart used to reside) for adventure games, particularly those adventure games made by LucasArts. So, waking up to the brilliant news that ScummVM has been released for the Wii with Wiimote compatibility is like emerging from the sweat-stained throes of DTs on a sunny morning.
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ScummVM 0.11.1
http://exophase.com/ psp/ scummvm-0111-3481.htmFancy point-and-click adventure games? The ScummVM team have announced the release of version 0.11.1 of their open source game engine interpreter. ScummVM allows users to run SCUMM based video game titles, including adventure classics Monkey Island 1-3, Fate of Atlantis, and Day of the Tentacle.
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