Reactions to story from Official Linden Blog
Intermittent issues within Second Life and our website
http://blog.secondlife.com/ 2008/ 02/ 09/ intermittent-issues-within-second-life-and...
[Sunday 12:10AM Pacific] Thanks for your patience, everything is back in working order! We are aware of multiple intermittent issues and currently working to resolve them. Website related issues include the Friends List not working and difficulties logging into the Support Portal. Within Second Life residents are having difficulties viewing group members list and periodically seeing "Can't Authenticate" error messages when purchasing land, objects or L$. We are sorry for the inconvenience this has caused and will post any updates to the Official Linden Blog as they become available.
Reactions / posts that link to this post
View all reactions »-
Yesterday in Second Life: Second Life Daily News
http://www.massively.com/2008/02/10/yesterday-in-second-life...Filed under: Second Life Yesterday in Second Life there was: 16,570 new signups bringing the total to 12,365,957 signups. A peak concurrency of 58,895 at 3:20PM, and a minimum concurrency of 35,343 at 1:30AM. Median concurrency for the day was 39,660
-
Second Life Statistics: 09-Feb-2008
http://secondslog.blogspot.com/2008/02/second-life-statistic...The statistics where unreliable Saturday, from 15:50 to 22:05 we only gathered one or 2 results a hour. Totally for the day it was about 70% of what we normally get. This was the result of more website issues at Linden Lab. Even though, 59,479 is a Saturday concurrency peak record. Statistics compared to Saturday, February 2nd: Peak concurrency grew 1,020 users, a increase of 1.74%. Minimum concurrency grew 2,224 users, a increase of 6.72%. Median concurrency dropped 4,149 users, a decrease of 8.61%. The median is very much influenced in the gap of results because it happened right after peak concurrency.
-
Second Life Statistics: 09-Feb-2008
http://www.thevesuviusgroup.com/?p=11The statistics where unreliable Saturday, from 15:50 to 22:05 we only gathered one or 2 results a hour. Totally for the day it was about 70% of what we normally get. This was the result of more website issues at Linden Lab. Even though, 59,479 is a Saturday concurrency peak record. Statistics compared to Saturday, February 2nd: Peak concurrency grew 1,020 users, a increase of 1.74%. Minimum concurrency grew 2,224 users, a increase of 6.72%. Median concurrency dropped 4,149 users, a decrease of 8.61%. The median is very much influenced in the gap of results because it happened right after peak concurrency.
-
SL Designers
http://fecundstench.com/WordPress/?p=968From the 9-22-06 WSJ: When players buy items or services, real money is involved. That’s because Second Life’s in-game currency, Linden dollars, is based on real U.S. money ($1 U.S. buys about 280 Linden dollars). It’s possible for users to play Second Life free of charge, but closely held Linden takes a cut of many in-world transactions (such as uploading a design to the game), and it charges players for “premium” accounts, which offer more flexibility in owning land and displaying merchandise. Many virtual items are bought and sold in Second Life, but clothing has emerged as one of the hottest categories. Real clothing makers, including American Apparel Inc. and Adidas, sell items in Second Life that mimic apparel they sell in the real world. Thus, players can dress their avatars in some of the same clothes they wear themselves. Because Second Life creators own their products and can sell them, the game has attracted both professional and amateur designers, says Linden spokeswoman Catherine Smith. That has led to a thriving fashion scene that includes not just dressmaking but also jewelry, hair and even skin design, as people purchase the elements to create a look for their online alter egos. Selling virtual clothes to real people for their avatars can even be lucrative: In August, the 20 best-selling Second Life fashion designers generated a combined $140,466 in sales, Linden says. The Linden economy is depressed. One US dollar currently trades at 270 Linden dollars. Once they have your credit card, the Linden Exchange manages buying and selling of Linden dollars. To gain attention, many designers have started blogs or bought online advertising. Several virtual publications, including Second Style, Linden Lifestyles and Pixel Pinup, troll for new releases, and a favorable review can make a big difference for fledgling lines. The Second Life blog reports the challenge of hosting an exploding digital virtual world: Website related issues include the Friends List not working and difficulties logging into the Support Portal. Within Second Life residents are having difficulties viewing group members list and periodically seeing “Can’t Authenticate” error messages when purchasing land, objects or L$.
Rising items in Lifestyle
Headlines
- Here's A New Max Payne Trailer [Clips]
- Breaking: Pawlenty Im not going to Ohio
- Off to Boston
- John McCains VP Choice: Sarah Palin
- Three big milestones in Skype's fifth year
- Michael Jackson On Raising His Kids and Turning 50
BlackBerry Bold set to be released on AT&T on October 2nd?
Consider this a pretty solid bit of info, though it has not been double or triple confirmed like we normally like to do, and well, we saw what happened with Rogers.
More rising blog posts
More rising news stories
-
Entertainment »
Cast Pictures: 'Survivor: Gabon' Castaways Revealed -
Business »
U.S. stocks end with monthly gains, daily and weekly losses -
Lifestyle »
Gov't Updates Military Death Tolls -
Politics »
Analysis: McCain gambles with surprise pick - USATODAY.com -
Sports »
Bears CB Tillman reveals child's illness (AP) -
Technology »
GOOGLE OKS YAHOO! PLAN
Recent posts from Official Linden Blog
-
Linden Lab Blog Changes to Give Residents More Choices
2 days ago -
Mono Launch
9 days ago -
Burning Life: A call for volunteers
10 days ago