Five Reasons Rift is the New WoW
Have you been playing Rift?
Mmmm. If you're an MMO gamer, chance are good you've dipped your toe in the water. Hmmm. And that water is nice, isn't it? It's not too hot, not too cold. It's Goldilocks MMO water - Just right.
Not what you were expecting? Were you expecting another MMO bust ala Star Trek, APB, or Final Fantasy?
Hah! It's not. Rift is a winner. For the first time in years a company has gotten an MMO right. There's nothing extremely innovative about Rift. In fact, there's almost nothing innovative about it, but it's a really good MMO.
There's no built-in fanbase like there was for Star Trek or Final Fantasy or Lord of the Rings or Dungeons and Dragons. But Rift will succeed where all those failed, and it will succeed simply by doing the basics very, very well.
Rift is posed to be the next World of Warcraft. Here's five reasons why:
1. Rift is a finished product.
Unlike just about every MMO released in the last five years, Rift isn't half-assed or half-finished. The game has PvP, PvE, and a large diverse world for questing.
2. There's an endgame.
Taking a page from WoW, there's a lot of loot to work for in Rift. Getting to the endgame is just the beginning. If you want to be uber, you have to gear up, and that means running expert level dungeons, closing the eponymous Rifts, and killing the other side in PvP.
There's a whole heck of a lot to keep you busy in Rift's endgame, months and months of stuff.
3. The game isn't buggy.
Bugs have killed off more than a few MMOs. Age of Conan and Warhammer were both decent MMOs and both of them were so fraught with bugs they brought about their own too early demise.