What to Expect in the Full CG World of Tron: Legacy - Page 2
Tron World “City”: Sam Flyn’s awkward mocap becomes mitigated in the Tron world, when most motion is via transportation carriers. A program transporter rushes Sam and other bipeds, grasping each as if capsules. The machines (real enough, since there’s no comparison for fantasy robotics) inspect Sam and the other “programs” represented as bipeds, and determine that he’s to be sent to the battlefield — a series of glass-surrounded open-audience observation battlegrounds in the style of Tron-retro. Before that, Sam descends to a classic starship-like greenroom, where he is prepped — 1970s sci fi femme fatale figures approach him, touch him, and start his armor generation program. Vivid mythos and imagery, if only a slight bit unoriginal, a compilation of familiar scenes from several iconic sci fi films. Plenty of action — an impressive shatter scene, where one of the Tron competitors die unto smithereens of shiny particle and then a brief-duet of a speed-demon car-racing with Quorra driving the car.
Tron World “Countryside”: Sam’s father Kevin lives in a futuristic zen-like mansion somewhere in the “countryside” of Tron, away from the coliseums, where those life-or-death games occur. Under the sort of semi-desaturated lighting, and at a distance, the characters look almost real — if not for the awkward mocap, again.
Tron director Joseph Kosinski comes from a diverse background in physics, architecture, and mechanical engineering. He has a keen vision, but seems to lack the CG technical acumen to finetune the degree of realism in the film. Despite using thousands of CPU’s times thousands of render hours, the result could have been done by a smaller company — even using technologies from ten years ago.
In short, expect Tron to be an entertaining movie, a typical Disney CG piece produced with a budget of millions — but don’t get too freaked out at the synthetic-looking CG-spun “real life” characters with their adolescent mocap awkwardness. Things in the Tron world are usually extremely cool, on the surface, but it’s mostly just flash in the dark. Beware, the details.